Resident Evil 7 contains a strong grindhouse aesthetic, but I’d hesitate to call it a grindhouse game because it’s actually more stylistically complicated than that. It absolutely does evoke grindhouse in its violence, but its exploration, atmosphere, and puzzles are inspired by a very tonally different kind of horror: Found footage. It seems like an obvious comparison given the fact that one sequence has you literally playing as the cameraman for a TV show, but the inspirations go deeper than this kind of obvious imitation.